One of the most outstanding features of this platform is its wide catalog of games, including masterpieces such as Resident Evil 4: Wii Edition, Xenoblade Chronicles, and Dragon Ball: Revenge of King Piccolo. It’s probably better that, if you haven’t already, you check out this wonderful title for yourself… and begin your journey.The WII is considered one of the most emblematic platforms in the history of video games. And I would most certainly end up spoiling a lot more of its wonderful storyline than I ever meant to. If you wanted me to give you an equally complete explanation of all the things I absolutely love about Tales of Symphonia… well, we’d be here all day. It’s only because of the high standard that I and many others hold it to that I’ve pointed out every tiny flaw-and also because it’s such a short list. Still, that’s just one of the very few minor problems I can think of in this game. I even remember one cut scene in which there’s voice acting for only a few lines in the middle, which feels especially weird. My only complaint about the voice acting is that it’s not complete-there are many scenes, emotional ones, that could use it and can feel less powerful in their silence. Besides the occasional hiccup, the cast acts out the characters’ emotions naturally, matching perfectly with the movements and facial expressions of the scene. The voice acting in the game is brilliant all the way through. (Although Fatalize, a song that plays in some of the most fast-paced fights, remains my personal favorite.) There are only a couple of battle themes that are unique to only one fight, but they are among the ones that shine the most. There are three different random battle songs throughout the game and a variety of boss themes, and of course, like in any RPG, the more amazing they are, the more rarely they come up. All of the cities and most of the dungeons have unique songs, although those ones don’t capture the heart nearly as much as the ones that play in certain cut scenes and battles. Each of the playable characters has his or her own theme, which can be presented in subtly different lights for the changes of mood throughout the story. The music is as memorable as it is varied. Physical-based characters can still have impressive techniques, but there’s nothing like the foreboding dome that signals an impending Indignation. Each one gives off a distinctive glow in a precise way, often forming elements into the shape of a weapon, for example. By that, I’m mostly referring to the spells, because they always have a spectacular presentation. In battle, things can look a lot different. Icons like the classic sweatdrop come to mind. If you’re a fan of anime’s quirks, rejoice, because you’ll not only find it in the visual stylings, but also in the characters’ habits and the ways they show emotions. It’s a cel-shaded, cinematic adventure that, frankly, views like a big anime (and a good one, considering it spawned its own OVA series). So if you’re going to potentially fall in love and spend hundreds of hours playing Tales of Symphonia again and again, what are you going to be staring at? Well, you can get some idea from its original Japanese trailer (plus it’s just cool). That’s why most players don’t just go through this 50-70 hour juggernaut once-they play it three, five, ten, fifteen times (I personally did my sixteenth run just for this review). It’s addicting to play through it again with a specific goal, while choosing a different story path and experiencing each dungeon and major battle all over again. You most certainly will want to carry over your titles, though, so you can continue to collect them on your next playthrough. You might take your money, or an experience bonus, or the EX gems you have equipped. The things you can carry over are bought with Grade, which you gain or lose after every battle based on your performance. If you want any hope of doing so, you’ll have to finish the game and start a New Game+. Realistically, though, you aren’t likely to get even a majority of the titles in one playthrough of the game.
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